SUPER MARIO LAND ================ By: B.Rasmus Anthin E-mail: anthin@algonet.se Site: http://www.algonet.se/~anthin Size: 15670 Bytes (main-file, levels and lists) Date: 97-08-16 Updated:98-06-03 Description: Super mario land looks almost like the game on gameboy but is a little bit slow. For the first time it can be a little difficult to control mario (the theta-symbol) but I'd think you get the hang of it after a while. Enemies are the walking insects and the meateating plants, so be vigilant. Push [EXE] to pause, and [EXE] again to continue. Controls: Jump= shift Right= right-arrow Left= left-arrow Down= down-arrow Boxes with extra-lives is invisible. (It's almost impossible to make a screenshot of this game so I skip that part.) Upgraders: check the date above and look for my remarks in the code. Next version will possibly contain an ending boss and some more fx. -------------------------------------------------------------------------------- Known bugs: Can get a SynError when falling down between the rocks. When falling down between the rocks, it can sometimes be possible to jump how high as you wish. Mario can leave tracks behind when he jumps in a specific way. -------------------------------------------------------------------------------- MARIO ----- {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} -> List 5 '98-06-03 17 zeroes. 0 -> A~Z 0 -> r 0 -> @ ViewWindow 1,127,0,63,1,0 AxesOff GridOff LabelOff Green F-Line 18,10,100,10 F-Line 100,10,100,28 F-Line 100,28,18,28 Green F-Line 18,28,18,10 PlotOn 20,12 PlotOn 98,12 PlotOn 20,26 PlotOn 98,26 F-Line 53,9,53,6 F-Line 53,6,66,6 F-Line 66,6,66,9 F-Line 53,29,53,38 F-Line 66,38,66,29 F-Line 1,38,127,38 Orange F-Line 1,39,127,39 Orange F-Line 1,40,127,40 Text 14,25,"SUPER MARIO LAND" Green Text 21,42,"CFX-9850G" '97-03-30 Orange Text 50,25,"BY: B.RASMUS ANTHIN"_ 3 -> L Lbl A Isz @ @=1 => Prog "MLEV1" @=2 => Prog "MLEV2" @=3 => Prog "MLEV3" @=4 => Prog "MLEV4" @=5 => Prog "MLEV5" @=6 => Prog "MLEV6" 0 -> B 1+L -> O Lbl 0 L 500 -> T L F-1 -> H L -> O 0 -> D -1 -> Q -1 -> K For 1+B -> A To 21+B Isz D List 6[A]=1 => D -> K List 6[A]=2 => D -> K Next Cls If @ >= 1 And @ <= 3 '97-07-27 Then If Not List 5[17] '98-06-03 Then Orange F-Line 91,41,53,5 '97-07-27 Orange F-Line 53,5,8,51 Orange F-Line 80,51,103,30 Orange F-Line 103,30,125,51 StoPict 6 '98-06-03 Else RclPict 6 '98-06-03 IfEnd '98-06-03 IfEnd '97-07-27 If @ >= 4 And @ <= 6 '97-07-27 Then If Not List 5[17] '98-06-03 Then Orange Circle 20,15,10 '97-07-27 Orange PlotOn 16,2 '97-07-27 Orange PlotOn 17,1 '97-07-27 Orange PlotOn 18,1 '97-07-27 Orange PlotOn 19,2 '97-07-27 Orange PlotOn 21,2 '97-07-27 Orange PlotOn 22,1 '97-07-27 Orange PlotOn 23,1 '97-07-27 Orange PlotOn 24,2 '97-07-27 Orange PlotOn 18,10 '97-07-27 Orange PlotOn 17,10 '97-07-27 Orange PlotOn 16,11 '97-07-27 Orange PlotOn 16,12 '97-07-27 Orange PlotOn 16,13 '97-07-27 Orange PlotOn 16,14 '97-07-27 Orange PlotOn 17,15 '97-07-27 Orange PlotOn 18,15 '97-07-27 Orange PlotOn 19,15 '97-07-27 Orange PlotOn 20,14 '97-07-27 Orange PlotOn 20,13 '97-07-27 Orange PlotOn 21,15 '97-07-27 Orange PlotOn 22,15 '97-07-27 Orange PlotOn 23,15 '97-07-27 Orange PlotOn 24,14 '97-07-27 Orange PlotOn 24,13 '97-07-27 Orange PlotOn 24,12 '97-07-27 Orange PlotOn 24,11 '97-07-27 Orange PlotOn 23,10 '97-07-27 Orange PlotOn 22,10 '97-07-27 Orange PlotOn 18,13 '97-07-27 Orange PlotOn 22,13 '97-07-27 Orange PlotOn 15,17 '97-07-27 Orange PlotOn 14,18 '97-07-27 Orange PlotOn 14,19 '97-07-27 Orange PlotOn 15,20 '97-07-27 Orange PlotOn 16,21 '97-07-27 Orange PlotOn 17,21 '97-07-27 Orange PlotOn 18,22 '97-07-27 Orange PlotOn 19,22 '97-07-27 Orange PlotOn 20,22 '97-07-27 Orange PlotOn 21,22 '97-07-27 Orange PlotOn 22,22 '97-07-27 Orange PlotOn 23,22 '97-07-27 Orange PlotOn 24,21 '97-07-27 Orange PlotOn 25,20 '97-07-27 Orange PlotOn 25,19 '97-07-27 Orange PlotOn 29,6 '97-07-27 Orange PlotOn 30,5 '97-07-27 Orange PlotOn 31,4 '97-07-27 Orange PlotOn 32,15 '97-07-27 Orange PlotOn 33,15 '97-07-27 Orange PlotOn 34,15 '97-07-27 Orange PlotOn 29,24 '97-07-27 Orange PlotOn 30,25 '97-07-27 Orange PlotOn 31,26 '97-07-27 Orange PlotOn 20,27 '97-07-27 Orange PlotOn 20,28 '97-07-27 Orange PlotOn 20,29 '97-07-27 Orange PlotOn 11,24 '97-07-27 Orange PlotOn 10,25 '97-07-27 Orange PlotOn 9,26 '97-07-27 Orange PlotOn 8,15 '97-07-27 Orange PlotOn 7,15 '97-07-27 Orange PlotOn 6,15 '97-07-27 StoPict 6 '98-06-03 Else RclPict 6 '98-06-03 IfEnd '98-06-03 IfEnd '97-07-27 1 -> List 5[17] '98-06-03 0 -> D For B+1 -> A To B+21 Isz D List 1[A] >= 1 => Text 50,6D-5,"[]" '97-06-11 test with "#" and C what U think about it. List 1[A] >= 2 => Text 44,6D-5,"[]" '97-06-11 List 1[A] >= 3 => Text 38,6D-5,"[]" '97-06-11 List 1[A] >= 4 => Text 32,6D-5,"[]" '97-06-11 List 1[A] >= 5 => Text 26,6D-5,"[]" '98-06-03 Next 0 -> D For B+1 -> A To B+21 Isz D If List 3[A]=1 Then Green Text 44-6List 1[A],6D-4,"Û" 'OPTN, f6, f5, f4. Text 44-6List 1[A],6D-4,"Û" 'the same here. IfEnd If List 2[A]=1 Then Green Text 47-6List 1[A],6D-4,"I" '97-06-17 Green Text 51-6List 1[A],6D-4,"I" '97-06-17 Green PlotOn 6D-3,46-6List 1[A] '97-06-17 Green PlotOn 6D-2,45-6List 1[A] '97-06-17 Green PlotOn 6D-4,45-6List 1[A] '97-06-17 Green PlotOn 6D-5,46-6List 1[A] '97-06-17 Green PlotOn 6D-1,46-6List 1[A] '97-06-17 Green PlotOn 6D,47-6List 1[A] '97-06-17 Green PlotOn 6D-6,47-6List 1[A] '97-06-17 PlotOff 6D-4,51-6List 1[A] '97-06-17 PlotOff 6D-2,51-6List 1[A] '97-06-17 IfEnd If List 2[A]=2 Then Orange Text 50-6List 1[A],6D-4," " Text 50-6List 1[A],6D-4,"U" F-Line 6D-5,50-6List 1[A],6D,50-6List 1[A] PlotOn 6D-5,51-6List 1[A] PlotOn 6D,51-6List 1[A] IfEnd If List 2[A]=3 Then Green Text 50-6List 1[A],6D-6,"]" Green Text 50-6List 1[A],6D-4,"=" IfEnd Next N=0 => 0 -> E N=0 => 1-List 1[E+B+1] -> F '98-06-03 Byte-saver. N=0 => F -> H Text 57,2,"LIVES:" Text 57,28,L Text 57,41,"POINTS:" Text 57,72,P Text 1,100,"M:" Text 1,112,M Text 57,108,"L:" Text 57,118,@ K -> Q 0 -> R 0 -> D -1 -> W For 1+B -> A To 21+B Isz D List 3[A]=2 => D -> W Next While 1 'Here starts the game! If Getkey=31 Then For 1 -> A To 200 Next Do Text 20,45,"PAUSED" Text 20,45,"PAUSED" Text 20,45," " Text 20,45," " LpWhile Getkey <> 31 IfEnd M=100 => Isz L M=100 => Text 1,112,"0 " '2 spaces M=100 => Text 57,28,L M=100 => 0 -> M T=99 => Text 1,1," " '3 spaces T=9 => Text 1,1," " '2 spaces Text 1,1,T B -> C E -> G 0 -> N T-1 -> T If F=H Then If List 1[E+B+1] <= -F Then If Not (List 1[E+B+1]=-F-1 And List 3[E+B+1]=1) Then If Not (List 1[E+B+1]=-F And List 2[E+B+1]=2) Then Text 44+6F,2+6E," " Isz F IfEnd IfEnd IfEnd IfEnd If Getkey=78 '98-06-03 optimated. Then If List 3[E+B+1]=1 Or List 3[E+B+1]=3 Then If List 1[E+B+1]=1-F '98-06-03 Byte-saver. Then Text 44+6F,2+6E," " Text 41+6F,2+6E,"@" List 4[E+B+1] <> 0 => List 3[E+B+1]=1 => Text 38-6List 1[E+B+1],2+6E,"Û" 'OPTN, f6, f5, f1 If List 3[E+B+1]=3 Then 0 -> List 3[E+B+1] Text 15,45,"1 UP" Text 15,45,"1 UP" Text 15,45,"1 UP" Text 15,45," " Isz L Text 57,28,L 200+P -> P Text 57,72,P IfEnd Text 41+6F,2+6E," " Text 44+6F,2+6E,"@" Text 38-6List 1[E+B+1],2+6E," " If List 4[E+B+1] <> 0 Then List 4[E+B+1]-1 -> List 4[E+B+1] 10+P -> P Text 57,72,P Isz M Text 1,112,M IfEnd IfEnd IfEnd IfEnd F Text 44+6H,2+6E," " Text 44+6F,2+6E,"@" Getkey=27 => List 1[E+B+2]<2-F => Not (List 1[E+B+2]=-F+1 And List 2[E+B+2]=2) => Not (List 1[E+B+2]=-F And List 3[E+B+2]=1) => Isz E '98-06-03 E>0 => Getkey=38 => List 1[E+B]<2-F => Not (List 1[E+B]=-F+1 And List 2[E+B]=2) => Not (List 1[E+B]=-F And List 3[E+B]=1) => Dsz E '98-06-03 E<0 => 0 -> E F -> H If List 2[E+B+1] <> 2 Then -F-List 1[E+B+1]=1 => 1 -> U -F-List 1[E+B+1]=-1 => 0 -> U IfEnd If List 2[E+B+1]=2 Then -F-List 1[E+B+1]=2 => 1 -> U -F-List 1[E+B+1]=0 => 0 -> U IfEnd If List 3[E+B+1]=1 Then -F-List 1[E+B+1]=3 => 1 -> U -F-List 1[E+B+1]=1 => 0 -> U IfEnd '98-06-03 Remove the line under 'IfEnd'. Getkey=78 => U=0 => Not (List 1[E+B+1]=-F+1 And List 3[E+B+1]=1) => Dsz F If E >= 21 Then B+21 -> B 0 -> E Goto 0 IfEnd If E <> G '98-06-03 Then Text 44+6F,2+6G," " '98-06-03 List 1[E+B+1]=-F+1 => Text 44+6F,2+6E,"@" IfEnd '98-06-03 If Getkey=37 Then If List 2[E+B+1]=2 Then If List 4[E+B+1]=1 Then 0 -> List 4[E+B+1] 0 -> N For 1 -> A To 16 '98-06-03 1 -> List 5[A] '98-06-03 Next '98-06-03 Remove the line under 'Next'. Cls Text 57,2,"LIVES:" Text 57,28,L Text 57,41,"POINTS:" Text 57,72,P Text 1,100,"M:" Text 1,112,M Text 57,108,"L:" Text 57,118,@ E -> I F -> J Goto 3 IfEnd IfEnd IfEnd If E+1=Q Then If List 1[E+B+1]=-F Then 0 -> List 6[K+B] 100+P -> P Text 57,72,P -1 -> Q -1 -> K IfEnd IfEnd 0 -> List 5[1] E+1=Q => List 1[E+B+1]=1-F => 1 -> List 5[1] '98-06-03 Byte-saver. If K>0 Then If List 6[K+B]=1 Or List 6[K+B]=2 Then Q -> S Isz R R=1 => Isz Q R=2 => Dsz Q R=3 => Dsz Q R=4 => Isz Q R=4 => 0 -> R Text 50-6List 1[S+B],6S-4," " '98-06-03 Byte-saver. List 6[K+B]=1 => Text 50-6List 1[Q+B],6Q-4,"." '98-06-03 Byte-saver. List 6[K+B]=2 => Text 50-6List 1[Q+B],6Q-4,"," '98-06-03 Byte-saver. IfEnd IfEnd E+1=Q => List 1[E+B+1]=1-F => 1 -> List 5[1] '98-06-03 Byte-saver. If F=1 Or T=0 Or (List 3[E+B+1]=2 And (V >= 1 And V<3) And List 1[E+B+1]=-F) Or List 5[1] Then L-1 -> L If L=0 '97-03-30; remove the former line under this Then Orange Text 10,40," " '12 spaces Orange Text 15,40," " '12 spaces Text 15,40," GAME OVER! " Orange Text 20,40," " '12 spaces Text 44+6F,2+6E," " Text 57,28,L Stop IfEnd Goto 0 IfEnd If List 2[E+B+1]=3 Then Orange Text 10,30," " '13 spaces Orange Text 15,30," " '13 spaces @ <> 6 => Text 15,30," LEVEL CLEAR " '98-06-03 @=6 => Text 15,25," CONGRATULATIONS! " '98-06-03 Orange Text 20,30," " '13 spaces While T>0 1+P -> P Dsz T T=99 => Text 1,1," " '3 spaces T=9 => Text 1,1," " '2 spaces Text 1,1,T Text 57,72,P WhileEnd For 1 -> A To 500 Next 0 -> List 5[17] '98-06-03 @ <> 6 => Goto A '98-06-03 @=6 => Goto 4 '98-06-03 IfEnd B <> C => Goto 0 If W>0 And List 3[E+B+1] <> 2 Then Isz V V=6 => 0 -> V If V=1 Then Orange Text 43-6List 1[W+B],6W-4," " '98-06-03 Byte-saver. Text 44-6List 1[W+B],6W-4,"Y" '98-06-03 Byte-saver. PlotOn 6W-3,49-6List 1[W+B] '98-06-03 Byte-saver. IfEnd V=3 => Text 44-6List 1[W+B],6W-5," " '98-06-03 Byte-saver. IfEnd WhileEnd Lbl 3 If Getkey=31 Then For 1 -> A To 200 Next Do Text 20,45,"PAUSED" Text 20,45,"PAUSED" Text 20,45," " Text 20,45," " LpWhile Getkey <> 31 IfEnd Dsz T T=99 => Text 1,1," " '3 spaces T=9 => Text 1,1," " '2 spaces Text 1,1,T M=100 => Isz L M=100 => Text 1,112,"0 " '2 spaces M=100 => Text 57,28,L M=100 => 0 -> M Isz N If N=1 '98-06-03 Byte-savers. Then -5 -> F '98-06-03 -5 -> U '98-06-03 2 -> E '98-06-03 IfEnd '98-06-03 E -> G If N=1 Then For 3 -> A To 18 Text 46,6A+2,"Û" 'OPTN, f6, f5, f1 Next For 1 -> A To 21 Text 50,6A-5,"[]" '97-06-19 Text 8,6A-5,"[]" '97-06-19 Next Green Text 8,7,"[]" '97-06-19 Green Text 8,19,"[]" '97-06-19 For 2 -> A To 8 Text 6A-4,1,"[]" '97-06-19 Text 6A-4,121,"[]" '97-06-19 Next Text 8,13," " Text 8,14," " Green Text 44,115,"]" Green Text 44,117,"=" IfEnd Getkey=27 => Isz E Getkey=38 => E>1 => Dsz E Text 44+6F,2+6E,"@" Getkey=78 => F <> -2 => Dsz F F=U => F <> 0 => Isz F F <> U => Text 44+6U,2+6E," " E <> G => Text 44+6F,2+6G," " F=0 => Text 38,2+6E," " '97-08-16 F -> U If E>2 And E<19 Then If List 5[E-2]=1 And Not F '98-06-03 Byte-saver. Then 10+P -> P Isz M 0 -> List 5[E-2] Text 57,72,P Text 1,112,M IfEnd IfEnd If E=19 Then I -> E J -> F Goto 0 IfEnd If Not T '98-06-03 Byte-saver. Then L-1 -> L If Not L '98-06-03 Byte-saver. Then Text 25,40," GAME OVER" Text 57,28,L IfEnd 0 -> E~H L <> 0 => Goto 0 Not L => Stop '98-06-03 Byte-saver. IfEnd Goto 3 Lbl 4 Cls Text 15,15,"TOTAL SCORE=" Text 22,30,P_ '98-06-03 Remove the line under this (Lbl 2). Cls F-Line 51,40,66,40 F-Line 66,40,68,38 F-Line 68,37,64,33 F-Line 64,33,60,33 F-Line 60,33,58,35 F-Line 58,35,55,35 F-Line 55,35,52,32 F-Line 52,32,50,32 F-Line 50,32,50,39 F-Line 49,38,49,37 F-Line 55,38,60,38 Green F-Line 59,36,66,36 Green F-Line 62,35,62,34 PlotOn 64,35 Orange Text 1,95,"(C) -97" 0 -> A~E 127 -> C Do Isz A A=3 => Isz B A=1 => Orange Text 35,44,"-" A=2 => Orange Text 35,44,"=" A=3 => Orange Text 35,44,"/" 'Division sign A=3 => 0 -> A Isz D C=127 => Isz E D=1 => Text 14,50," " '14 spaces E=1 => Text 14,50,"IDEAS" E=2 => Text 14,50,"PROGRAMMING" E=3 => Text 14,50,"GRAPHIC DESIGN" If D '98-06-03 Then C-2 -> C '98-06-03 Text 24,C,"B. RASMUS ANTHIN. " '1 space after C=21 => 0 -> D C=21 => Text 24,1," " '31 spaces C=21 => 127 -> C IfEnd '98-06-03 LpWhile E <> 4 '97-03-30 Stop MLEV1 ----- File1 'I've indented the code so it will be easier to type the code in. This is how it looks on the screen. {1,1,1,1,1,1,1,1,1,1, 1,1,1,1,1,2,2,1,1,1,1 ,1,1,1,1,1,2,2,2,2,2, 1,1,1,0,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1, 1,0,1,1,1,1,1,1,1,1,1 ,1,2,2,2,2,2,0,1,1,1, 0,1,1,1,1,1,2,2,2,2,2 } -> List 1 {0,0,1,1,0,0,0,0,0,0, 2,0,1,0,0,0,2,0,0,1,1 ,0,0,0,0,0,2,0,0,0,1, 1,1,0,0,0,0,0,0,2,0,1 ,1,0,0,0,0,2,0,0,0,0, 0,0,0,0,1,0,0,0,1,0,0 ,0,1,1,0,0,0,0,0,1,0, 0,0,0,0,0,0,0,0,1,1,3 } -> List 2 {0,0,0,0,0,1,1,0,0,0, 0,0,0,0,0,0,0,0,0,0,1 ,1,1,1,0,0,0,1,0,0,0, 0,0,0,0,1,1,1,0,2,0,0 ,1,0,1,1,0,0,0,0,0,0, 0,0,0,0,0,0,0,1,0,0,0 ,0,0,1,1,0,0,0,0,0,0, 0,0,0,0,1,0,0,1,1,0,0 } -> List 3 {0,0,0,0,0,1,10,0,0,0 ,1,0,0,0,0,0,0,0,0,0, 1,1,1,1,0,0,1,1,0,0,0 ,0,0,0,0,1,10,1,0,1,0 ,0,1,0,1,1,0,0,0,0,0, 0,0,0,0,0,0,0,0,1,0,0 ,0,0,0,1,1,0,0,0,0,0, 0,0,0,0,0,1,0,0,1,1} -> List 4 {0,0,0,0,0,0,0,1,0,0, 0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,1,0,0, 0,0,0,0,0,0,0,0,0,0,0 ,0,0,2,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,1,0,0,0,0,0,0 } -> List 6 MLEV2 ----- File1 {1,1,1,1,0,1,2,3,3,0, 1,1,1,1,1,1,0,1,1,2,2 ,1,0,1,1,1,0,1,2,2,2, 1,0,1,1,1,1,2,2,3,3,2 ,1,1,0,1,1,2,3,2,1,1, 1,1,1,1,1,1,0,1,1,1,1 ,1,1,1,1,1,1,1,2,2,2, 3,3,2,2,1,1,1,1,1,1,1 } -> List 1 {0,1,0,0,0,0,0,0,0,0, 0,1,1,2,0,0,0,0,0,1,0 ,0,0,0,1,0,0,0,0,1,0, 0,0,0,1,1,0,0,2,0,0,1 ,0,0,0,0,1,0,0,0,0,2, 0,1,1,0,2,0,0,0,0,1,0 ,0,0,1,1,2,0,0,0,0,1, 0,0,0,0,0,1,1,0,0,0,3 } -> List 2 {0,0,1,0,0,0,0,1,1,0, 0,0,0,2,0,0,0,0,0,0,1 ,0,0,0,1,0,0,0,0,0,0, 0,0,0,0,1,0,0,0,1,1,0 ,0,1,0,0,0,0,1,0,0,2, 0,3,1,0,0,0,0,0,1,0,0 ,0,0,0,0,2,0,0,0,0,0, 0,1,0,0,0,0,0,1,0,0,0 } -> List 3 {0,0,1,0,0,0,0,10,0,0 ,0,0,0,1,0,0,0,0,0,0, 1,0,0,0,1,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,1,1, 0,0,1,0,0,0,0,1,0,0,0 ,0,0,0,0,1,0,0,0,1,0, 0,0,0,0,0,1,0,0,0,0,0 ,0,10,0,0,0,0,0,1,0,0 ,0} -> List 4 {0,0,1,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,1,0, 0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0, 0,0,2,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0, 0,0,1,0,0,0,0,0,0,0,0 } -> List 6 MLEV3 ----- File1 {2,1,1,1,1,2,2,2,3,3, 4,4,0,4,4,3,3,2,1,1,1 ,1,1,1,1,2,1,1,2,2,0, 2,2,1,1,1,0,1,1,1,1,1 ,1,1,1,2,2,2,3,3,2,2, 3,3,3,2,1,1,1,1,1,1,1 ,1,1,1,1,0,0,1,0,1,1, 1,1,1,1,1,0,1,1,1,1,1 } -> List 1 {0,0,1,1,0,0,0,0,1,0, 0,0,0,0,0,0,0,0,2,0,0 ,0,0,1,0,0,0,1,1,0,0, 0,2,0,1,1,0,0,2,0,0,0 ,0,0,1,1,2,0,0,1,1,0, 0,0,0,0,0,1,0,0,2,0,0 ,0,0,1,1,0,0,0,0,0,0, 1,0,0,0,0,0,1,0,0,0,3 } -> List 2 {0,0,1,0,1,0,1,0,0,1, 0,0,0,0,0,0,0,1,2,0,0 ,0,1,0,1,0,0,1,0,0,0, 0,2,1,0,0,0,0,0,1,1,0 ,1,1,0,0,2,0,0,0,0,1, 1,0,0,1,0,0,0,1,0,1,0 ,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0 } -> List 3 {0,0,1,0,1,0,0,0,0,1, 0,0,0,0,0,0,0,1,1,0,0 ,0,1,0,1,0,0,2,0,0,0, 0,1,0,0,0,0,0,0,1,1,0 ,1,1,0,0,0,0,0,0,0,0, 1,0,0,1,0,0,0,0,1,1,0 ,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0 } -> List 4 {0,0,0,2,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0, 0,0,0,1,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,2,0, 0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0, 0,1,0,0,0,0,0,0,0,0,0 } -> List 6 MLEV4 ----- {1,1,1,3,3,2,0,1,0,1, 1,0,0,2,2,1,1,1,2,2,2 ,1,1,1,1,0,0,1,3,0,0, 3,0,0,3,3,2,0,2,2,2,2 ,1,1,1,1,1,1,0,1,0,0, 1,1,1,1,1,3,1,1,1,3,1 ,2,2,1,1,0,0,1,1,2,2, 3,0,0,2,2,2,1,1,1,1,1 } -> List 1 {0,1,0,1,0,1,0,0,0,1, 2,0,0,1,0,1,1,2,0,0,1 ,0,0,2,1,0,0,1,1,0,0, 1,0,0,1,1,1,0,0,2,2,2 ,0,1,2,2,2,2,0,1,0,0, 0,2,2,2,1,1,0,2,1,0,1 ,0,1,0,2,0,0,0,2,0,1, 0,0,0,0,0,1,0,0,0,0,3 } -> List 2 {0,0,1,0,0,0,0,0,0,0, 2,0,0,0,0,0,0,0,0,3,1 ,0,1,0,0,0,0,0,0,0,0, 0,0,0,0,1,0,0,0,0,2,0 ,0,1,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,2,0,0,0 ,0,0,0,0,0,0,0,2,0,0, 0,0,0,0,0,0,1,1,1,0,0 } -> List 3 {0,0,1,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,1 ,0,1,0,0,0,0,0,0,0,0, 0,0,0,0,1,0,0,0,0,1,1 ,0,0,0,0,1,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,10,1,1,0, 0} -> List 4 {0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,2,0 ,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,1,0 ,0,0,0,0,0,0,0,0,0,2, 0,0,0,0,0,0,0,0,0,0,0 } -> List 6 MLEV 5 ------ {1,0,2,0,3,0,0,3,0,0, 3,0,0,3,0,2,0,0,2,0,1 ,2,0,1,3,0,0,2,3,0,0, 2,2,2,2,1,0,2,0,1,1,3 ,3,0,1,1,1,1,1,1,1,1, 0,0,2,0,0,2,1,0,1,0,1 ,1,2,3,4,4,4,4,4,2,0, 3,0,0,3,3,0,4,2,0,4,1 } -> List 1 {0,0,1,0,0,0,0,0,0,0, 1,0,0,0,0,2,0,0,1,0,0 ,0,0,1,0,0,0,2,0,0,0, 0,0,1,0,0,0,0,0,1,0,1 ,0,0,0,2,0,0,0,0,2,0, 0,0,0,0,0,0,2,0,2,0,0 ,1,1,0,0,0,1,1,1,2,0, 1,0,0,0,2,0,0,1,0,0,3 } -> List 2 {0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,2,0,0,0,0,0 ,0,0,0,0,0,0,0,1,0,0, 0,0,0,0,0,0,0,0,0,1,0 ,0,0,0,0,1,1,0,0,0,1, 0,0,0,0,0,0,0,0,2,0,0 ,0,0,0,0,0,0,0,0,2,0, 0,0,0,0,0,0,0,3,0,0,0 } -> List 3 {0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,1,1,0,0, 0,0,0,0,0,0,0,0,0,5,0 ,0,0,0,0,1,1,0,0,0,50 ,0,0,0,0,0,0,1,0,0,0, 0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,1,0,0,0,0,0, 0} -> List 4 {0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0, 0,1,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,1,0,0,0, 0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,2,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0 } -> List 6 MLEV6 ----- {1,1,0,2,2,2,2,0,3,3, 3,0,4,4,4,0,5,5,1,2,3 ,2,1,1,1,1,1,1,1,1,1, 1,4,1,0,0,0,0,0,0,2,4 ,5,0,0,0,0,3,2,1,1,1, 1,3,0,4,0,0,4,4,0,1,1 ,2,2,0,0,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,1,2,2 } -> List 1 {1,0,0,0,0,0,0,0,0,0, 1,0,0,0,0,0,1,0,2,0,1 ,0,1,0,1,0,0,0,0,0,0, 0,1,0,0,0,0,0,0,0,1,0 ,1,0,0,0,0,1,2,1,1,1, 1,1,0,1,0,0,1,1,0,2,1 ,0,1,0,0,0,0,2,0,0,0, 0,0,0,0,0,0,0,0,0,0,3 } -> List 2 {0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,2,0,0 ,0,0,0,0,1,1,1,1,0,1, 1,0,0,1,0,1,0,0,1,0,0 ,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,2,0 ,0,0,0,0,1,0,2,0,0,0, 0,0,0,0,0,0,0,0,0,0,0 } -> List 3 {0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,1,0,1,0,1, 1,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,1,0,0,0, 0,0,0,0,0,0,0,0,0,1,0 ,0,0,0,0,10,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0, 0} -> List 4 {0,0,0,0,0,0,0,0,0,1, 0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,1,0, 0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,2,0, 0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,2,0, 0,0,0,0,0,0,0,0,0,0,0 } -> List 6 ------------------------------------------------- Happy gaming, //R@z